The first limitation to be aware of is that the computer controlled flights tasked by the air tasking order in the dynamic campaign tasked to do interdiction of vehicles destroy very few vehicles per mission. Most of the time, I have observed, the flights tasked to interdict vehicles destroy just about two or three vehicles per mission. The good news is that between all the flights they end up destroying about 100 vehicles every four hours. That is about 600 vehicles per day.
You can check the squadrons in that airbase by reentering the campaign on the enemy side and then looking at what squadrons occupy that airbase. While you are at, you might as well get to know where all the major airbases are on the enemy side. When you are done, exit the campaign and and then reenter on the allied side.
Unfortunately the flights within a package are not this well coordinated. How the AI works is that the escort flight initially starts ahead of the non-escort flights. The escort flights are tasked to clear out enemy aircraft ahead of them and ahead of the other flights. As long as the escort flights do not need to turn around, they will stay the same distance ahead of the other flights. The path ahead along the mission waypoints will then be cleared of enemy aircraft.
You could flight switch to increase the following distance after every engagement. But that would be micromanaging too much. And you would lose the ability to fly the entire mission at once and thereby get a mission debriefing of the entire mission. Instead, just increase the following distance once at the beginning of the mission. Do this by doing the following.
Select a mission just before takeoff time. Time accelerate the mission to about 2 to 3 minutes past take off time. Then slow down time acceleration to something like 4X(4 times acceleration). Enter as flight leader for each non-escort flight and head away from the escort flights for something like 45 seconds to one minute 15 seconds. The idea is to increase following distance by 10 miles or more.
After you have done this, the next question to ask yourself is what flight should I fly in. My recommendation is to fly the escort flight and SEAD escort if that flight is available in the flight package for the mission. Load up that flight with lots of air to air missiles. Also load up with some bombs and try to carry out the strike part of the mission by yourself. The loadout I recommend for SEAD escort is one harm anti-radar missile and three bombs rather than six bombs. Having just three rather than six bombs makes you also able to take out surface-to-air missiles in addition to striking the mission target.
If you are flying as SEAD escort, try to initially be ahead of the all the other flights. This is so that you can take out a surface-to-air missile ahead of the other flights if your flight package comes across it. Then just focus on the success of your flight and try to rack up as many air to air kills as possible. To do this, you need good wingmen management.
Here are some wingmen management tips. Order your wingmen to destroy the aircraft in front of you. If one of them says that they are engaged defensive before they are able to fire, order another wingmen to engage it. What do I mean by order another wingmen? If you are the flight leader, then then this will be your wingmen or the element part of your flight.
So here is the strategy. Order each wingman to fire at the enemy aircraft far away at 20 miles away. Then order the wingman that just fired his missiles, to turn around and run away. A good way to get them to turn around and run away is by ordering them to return to base. Fire at two more aircraft yourself. Next watch the enemy aircraft you just fired at to see whether they are running away from you or have turned around towards you again. Fire at the aircraft again when they have turned around. You will know that they have turned around by watching your radar warning receiver and waiting for it to display the aircraft radars you are engaging on it.
Now turn around and find your wingmen. Head towards them and order them to rejoin information. When they get close, help them rejoin information by putting them at your three or nine o'clock. They will then circle around you and get behind you and in position.
After doing airbase strikes many times using the above processes, you will gain air superiority. It may take a while. But you should not spend more than about two days getting air superiority, because you will want to participate in the interdiction of ground vehicles. Since the artificial intelligence will destroy about 25 ground vehicles per hour, you can greatly contribute to that. You might want to destroy 25 ground vehicles per hour by yourself. If you are able to do this, then you can double the amount of ground vehicles destroyed per hour. Therefore, it is important to gain air superiority within a reasonable amount of time and not spend day after day doing it.