The most important problem that both Falcon 4 Allied Force and Falcon 4 BMS 4 have is their poor aircraft artificial intelligence. This makes the war less realistic and interesting and the gameplay much less good than it could be. Engagements in the war do not occur as they would in real life due to the artificial intelligence deficiencies.
However, this is not as bad as it sounds. Usually the escort flights do not chase after enemy planes. They stay on course. So as long as the spacing between the escort flights and the flights being escorted starts out long enough, the escort flights would continue to stay ahead for much or all of the mission. In any case they would be a big help for the package and that's what matters.
Problems with intelligent wingmen means that you they are more difficult to manage and less useful. Not being in control of your wingmen means that you can not manage your flight and have it be successful. This means your flight is more like a collection of planes than a flight. It is like you are a lone wolf.
There are ways to deal with the artificial intelligence limitations and get the most out of the game. For an article that gives tips on how to work with the artificial intelligence, click here.
The Falcon 4 Allied Force Israel MK2 campaign, however, works just how it should work. Somehow this theater and only this theater makes the dynamic campaign generate plenty of barcaps which defend airbases. It also generates plenty of offensive counter air missions to attack enemy airbases. So the priorities can be left alone. Unfortunately, there is no Israeli theater for BMS 4 that makes the dynamic campaign engine generate plenty of barcaps. The BMS 4 Israeli theater has the same problem with a lack of barcaps as the other theaters. So you are stuck with the above workaround for the lack of barcaps problem in BMS 4.
Details on how to get enough barcaps in Falcon 4 BMS 4 and Falcon 4 Allied Force can be found here.
The realism patch and Superpack modifications made the physics of the missiles far different and more realistic- the difference between night and day. And BMS 4 made the active radar homing missiles need guidance updates on the launching aircraft radar to stay on target. This makes dodging an active radar homing missile much more possible with the jammer. This is a very nice realism update and feature.
But Falcon 4 could use better artificial intelligence. Better aircraft artificial intelligence when make them operate more like to do in real life. This would make the war go more like a war what in real life. In a real war, vehicles would get decimated very quickly with most air to ground weapons hitting their targets. Also, the aircraft pilots would be far more intelligent and coordinated than in Falcon 4. But this is not mean Falcon 4 is not a great game. Where else can you find realistic flying in a huge electronic battlefield with a huge war going on.
Artificial intelligence is not an easy fix, however. It seems like no one really knows how the code works enough to really improve it, rather than just make small changes here and there. In fact, it may be the hardest thing to improve and make perfect. The BMS 4 developers in their forum have that when one thread in the artificial intelligences changed, other threads will become undone.
Therefore, much improvement needed in artificial intelligence means that Falcon 4 has a long way to go. But there is hope. Since cockpit realism has basically been improved as much as it needs to be improved, maybe the dynamic campaign and the artificial intelligence will be focused on. BMS 4.33 is coming out soon. Whether it fixes the problems with artificial intelligence and the dynamic campaign, time will tell.